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Nikk Narrel
Infinite Improbability Inc Unclaimed.
1303
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Posted - 2013.02.11 20:58:00 -
[1] - Quote
This would seem to be aimed at one man corps specifically, as those with more players involved would be less likely to skip to NPC corps as quickly or easily.
It seems the current system is designed to discourage what you suggest. This is why it costs to file a war dec, instead of being a free thing.
Rearranging the system to suit you, when the devs obviously do not share your views, seems rather selfish.
In short, why should a single player, (granted one in a one man corp for whatever reason), need to let you target them with impunity in high sec? This is not a carnival game where you insert ISK for consequence free attacks. If that was the case, bounty hunting would be how this would be handled.
I am unconvinced, so it's a NO from me. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1304
|
Posted - 2013.02.11 21:21:00 -
[2] - Quote
Daichi Yamato wrote:Nikk Narrel wrote:This would seem to be aimed at one man corps specifically, as those with more players involved would be less likely to skip to NPC corps as quickly or easily.
It seems the current system is designed to discourage what you suggest. This is why it costs to file a war dec, instead of being a free thing.
Rearranging the system to suit you, when the devs obviously do not share your views, seems rather selfish.
In short, why should a single player, (granted one in a one man corp for whatever reason), need to let you target them with impunity in high sec? This is not a carnival game where you insert ISK for consequence free attacks. If that was the case, bounty hunting would be how this would be handled.
I am unconvinced, so it's a NO from me. u can dec whatever new corp he makes until he gets the picture and joins an NPC corp and pays appropriate tax. or u can follow him into an incursion and gank his pimped incursion ship. may even make some money if u scoop fast enough. Absolutely. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1307
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Posted - 2013.02.11 21:26:00 -
[3] - Quote
Ian Harms wrote:And I argue that Corps are meant to be more than one player, to benefit more than yourself, and to create one simply to benefit your own wallet by ducking the NPC taxes is simply selfish and not the purpose of creating a corp.
It does not benefit the social structure of Eve to have hundreds of one man corps running around dodging NPC corp taxes. And if there where more than one player in corps which couldn't be dissolved in a flash of a moment, then there would be more fights in high sec which equals more ships bought and sold AND more people learning to pvp in a rather safer environment than Low/Null/W-space
So tell me how can this really be a bad thing? it doesn't prevent individual players from making isk in high sec, as they can do that activity in an NPC corp, it doesn't even prevent them from having their own 1 man corp!!! just if they make a corp they can't instantly drop it and restart a new one within 5 seconds!!
Why is this such a bad thing? It has no impact on the social structure.
Do you assume these players have some compulsory need to chatter and be social, and they automatically participate based on whether they are in an NPC corp or player run corp?
They created an incentive to leave the NPC corp, likely to balance the cost / benefit analysis some players may have been doing. But, if they are determined to play solo and avoid contact, we do not have the right to dictate their limits in the game beyond what we can shoot at them. And with shooting there may be consequences. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1309
|
Posted - 2013.02.11 21:59:00 -
[4] - Quote
u can dec whatever new corp he makes until he gets the picture and joins an NPC corp and pays appropriate tax. or u can follow him into an incursion and gank his pimped incursion ship. may even make some money if u scoop fast enough.[/quote]
So how often would you war dec at 50mil a pop to get no results?[/quote] Waves hand.... "This is not the game mechanic you are looking for...."
Considering the act of declaring war to be in itself a form of economic PvP, you should consider cutting your losses and changing to more successful tactics, like suicide ganking. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1312
|
Posted - 2013.02.12 16:08:00 -
[5] - Quote
Ian Harms wrote:I invite the you all to try deccing and incursion corp someday. You don't get a chance to meet them on the way to Jita because 5 minutes after you dec them they destroy the corp - your 50mil is wasted. However the suicide gank is definitely in the works, I just wish I could hit this guys from all sides (when it's a noob I trained for years and he betrays my trust I pretty much come at him at all angles providing the game mechanics allow it, which they don't in current form) You are perfectly welcome to pursue them by legitimate game means. I advise caution that this does not cross over into griefing, as that is simply taking things too far.
As for the rest, the game mechanics are specific to discouraging attacks against specific individuals being easy. Put a bounty on them, something you think would pay for the ship being used in a suicide gank.
As to changing the game, in particular addressing the obstacles to targeting a specific player, they are there for a reason. Please respect that. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1312
|
Posted - 2013.02.12 16:46:00 -
[6] - Quote
Ian Harms wrote:I have yet to hear a very good reason why a CEO who is the most responsible and accountable member in any group can simply drop his corp and responsibilties in a flash Your responsibilities as a CEO are to the people in your corp exclusively.
If you are the only person in your corp, you are only responsible to yourself.
So long as all corp members have no objection to the CEO's actions, they are valid. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1312
|
Posted - 2013.02.12 17:24:00 -
[7] - Quote
Ian Harms wrote:So as long as you be a CEO with no people in your corp you can have all the financial benefits with no consequinces for your actions eh? On top of that all it benefits is YOU and you aren't really serious about being a CEO, just using the mechanics to enrich yourself? And you think this is good? Why not?
This is not something EVE invented, it is a real world business model as well. And while real world items do not justify EVE mechanics, they do set an example that people can expect, barring good reasons not to. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1312
|
Posted - 2013.02.12 18:24:00 -
[8] - Quote
Ian Harms wrote:Because it's a player using one mechanic to make another mechanic useless.
In high sec the war dec mechanic is there to allow players a means of retribution if they are willing to pay the price. So you think it's okay for me to pay the 50mil isk to war dec or corp, risk it getting allies, but instead just have the CEO duck corp and restart a new one minutes after the dec mail notifies him? Somehow I don't think so He is allowed to surrender or just take a dive or run away.
The war dec was a challenge. He is under no obligation to accept that challenge.
Running from conflict is valid play, if somewhat disappointing for you in this context. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
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